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ABOUT
Hi!
My name is Simon Krystof Honal, I also go by 'Burney'.
I am a 3D Generalist, VFX Unreal Artist and Game Designer.
I specialize in the Unreal Engine and (real-time) rendering.
Leading the Halo (c) fan-game 'Glassed' since 2014.
3D Environment Artist / Unreal Engine TA at Incognito Studio since 2023.
Unreal Engine (3-5), Blender, Autodesk Maya, 3DS Max, Google SketchUp, Substance Painter, Adobe Photoshop, After Effects.
3D Environment Art, 3D Modeling, Texturing, Lighting, Game Design, Level Design.
Latest in real-time rendering technology – UE5 (Virtual Geo, Lumen), Nvidia Omniverse.
Skills Summary
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