My name is Simon Krystof Honal, I also go by 'Burney'.
I am a 23 year old 3D Generalist and Game Designer. I specialize in Unreal Engine and real-time rendering.
Leading the Halo (c) fan-game 'Glassed' since 2014.
Unreal Engine (3-5), Autodesk Maya, 3DS Max, Google SketchUp, Substance Painter, Adobe Photoshop, After Effects.
3D Environment Art, 3D Modeling, Texturing, Lighting, Game Design, Level Design.
Latest in real-time rendering technology – UE5 (Virtual Geo, Lumen), Nvidia Omniverse.